QUEST LEVEL UP SERIES - AUG RULE BOOK
VALORANT / Standard
QUEST LEVEL UP SERIES
Official VALORANT Tournament Rulebook
1. Introduction
This document contains the official rules and regulations for the QUEST LEVEL UP SERIES VALORANT tournament.
The tournament is organized by Quest Esports and is primarily intended for amateur and upcoming VALORANT teams in Sri Lanka.
All players, team captains, and team representatives must read and understand this rulebook before participating.
By registering, all teams agree to follow these rules and accept the decisions of the tournament organizers, administrators, and referees.
Quest Esports may amend the rules, schedule, format, or match procedures when necessary to protect fairness and tournament integrity.
Where this rulebook conflicts with the general Quest Esports VALORANT Tournament Rulebook, this rulebook will take priority.
2. Tournament Eligibility
2.1 Amateur Tournament Eligibility
The QUEST LEVEL UP SERIES is intended for amateur and upcoming VALORANT teams.
Sri Lanka’s current top two VALORANT teams are not eligible to participate.
Tournament organizers may review and reject any roster that does not meet the tournament’s amateur eligibility requirements.
All eligibility decisions made by the tournament organizers are final.
2.2 Regional Eligibility
All participating players must be Sri Lankan citizens or residents currently living in Sri Lanka.
Tournament administrators may request proof of citizenship or residency.
Failure or refusal to provide the requested verification may result in removal from the tournament.
2.3 Restricted Teams and Players
The following teams and players are restricted because they are currently recognized as Sri Lanka’s top two VALORANT teams.
Team QUEST
Zero
Insane
Toxii
Russel
Gearz
Team Chromnz
Chromnz
Zing
Hasi
Kapumba
Kucf
BenJ
Restricted players may not participate under another team name, alternate Riot ID, or substitute account.
Any team attempting to register a restricted player using false or misleading information may be rejected or disqualified.
2.4 Official Account Requirement
All players must register and compete using their own valid Riot ID.
Account sharing, smurfing, impersonation, false registration information, and identity misrepresentation are prohibited.
Quest Esports may request identity verification through a NIC, passport, student ID, or equivalent document before, during, or after a match.
Failure or refusal to comply may result in immediate disqualification.
2.5 Team Identity Standards
Team names, player names, Riot IDs, logos, and profile images must not contain offensive, obscene, hateful, discriminatory, or otherwise inappropriate content.
Tournament administrators may request changes or apply penalties where necessary.
3. Registration
3.1 Registration Process
Registration will be handled on a first-come, first-served basis.
A maximum of 10 teams will be accepted.
Registration must be completed through the official Quest Esports registration platform.
Submitting the registration form does not automatically confirm a team’s slot.
A team is confirmed only after its registration form, payment, payment slip, roster, Quest account requirements, and Discord connections have been reviewed and approved.
3.2 Registration Status
Registrations may be assigned one of the following statuses:
Pending Verification
Confirmed
Rejected
Waiting List
Only teams with Confirmed status will be added to the final tournament list and bracket.
3.3 Registration Deadline
Teams must complete registration and payment before the announced deadline.
Incomplete or unpaid registrations may lose their slots.
Unconfirmed slots may be offered to teams on the waiting list.
3.4 Registration Information
Teams must provide accurate information, including:
Team name
Team captain’s name
Player names
Riot IDs
Discord usernames
Contact numbers
Email addresses
Substitute details, where applicable
Incorrect, incomplete, or misleading information may result in rejection or disqualification.
3.5 Quest Account and Discord Requirements
Every team captain, starting player, and substitute must create and use their own Quest Esports account.
Each Quest account must have a verified email address and accurate registration information.
Every registered player must connect their Discord account through the official Quest Esports Discord connection system.
A Discord username alone is not sufficient. The Discord account must be officially linked to the player’s Quest account.
All roster members must accept their roster invitations before registration can be confirmed.
Players must provide a valid Riot ID and accept the tournament rulebook and registration declarations.
A valid phone number must be provided during registration. Phone verification is not required unless announced by the organizers.
A team will not receive Confirmed status until all roster members have completed the Quest account and Discord requirements.
Account sharing, duplicate accounts, false information, and registering on behalf of another person are prohibited.
Failure to complete these requirements may result in Pending Verification status, rejection, roster removal, or disqualification.
4. Payment Information
Official payment instructions will be provided through approved Quest Esports registration or communication channels.
Teams must use only the payment information officially provided by the tournament organizers.
Quest Esports will not be responsible for payments made using unofficial, outdated, or incorrect information.
5. Payment Slip Verification
5.1 Payment Slip Requirement
Teams must upload a clear payment slip showing:
Payment amount
Transaction date
Receiving account
Transaction or reference number
Sender’s name, where available
5.2 Verification Status
Registration will remain Pending Verification until the payment has been reviewed and approved.
Teams without verified payment will not be added to the final bracket.
5.3 Invalid Payment Slips
A registration may be rejected if the payment slip is:
Invalid
Edited or manipulated
Duplicated
Unclear or unreadable
For an incorrect amount
Linked to an unsuccessful transaction
Previously used for another registration
Fraudulent
Fraudulent payment evidence may result in the team and its players being banned from future Quest Esports tournaments.
6. Team Composition
6.1 Team Roster
Each team must register five starting players.
Teams may register up to two substitutes.
The official roster may therefore include five starting players and up to two substitutes.
6.2 One-Team Rule
A player may represent only one team during the tournament.
A player may not be registered as a starting player or substitute for multiple teams.
6.3 Stand-Ins
Players who are not included in the approved roster are considered stand-ins.
Stand-ins are not permitted unless specifically approved by tournament administrators under exceptional circumstances.
6.4 Roster Lock
Rosters become locked when registration closes.
Changes after the deadline require tournament administrator approval.
Exceptional requests may be considered for medical emergencies, serious personal emergencies, or situations outside the team’s reasonable control.
All roster change requests must be submitted by the registered team captain.
6.5 Substitutions
Substitutions are allowed only between maps.
Substitutions are not allowed during an active round or map.
The referee or tournament administrator must be informed before a substitution.
The substitute must already be part of the approved roster.
7. Tournament Format
7.1 Tournament Structure
The tournament format may include:
Single elimination
Double elimination
Group stage
Playoffs
Best-of-One matches
Best-of-Three matches
Best-of-Five matches
The final format will be announced before the tournament begins.
Organizers may adjust the format based on the number of confirmed teams, available time, or venue conditions.
7.2 LAN Format
All matches will be played on LAN at the officially announced venue.
Players must use equipment, networks, and tournament setups approved by the organizers.
All teams must follow venue and event staff instructions.
7.3 Match Schedule
The official schedule will be announced by the tournament organizers.
Teams must regularly check official channels for match dates, reporting times, bracket updates, venue instructions, and schedule changes.
Organizers may change match times where necessary.
8. Venue Reporting and Check-In
8.1 Reporting Time
All registered players participating in a match must be present at the venue at least 30 minutes before their scheduled match time, unless another reporting time is officially announced.
Teams must complete player check-in and equipment setup during this period.
A player arriving less than 30 minutes before the scheduled match time may be considered late and may be subject to penalties determined by the tournament administrators.
8.2 Late Arrival
A team that is not ready within 10 minutes of its scheduled match time may forfeit the match.
Possible penalties include a warning, loss of map choice, loss of side choice, map forfeiture, match forfeiture, or disqualification.
Teams must immediately inform tournament administrators if they expect to be late.
Informing an administrator does not guarantee that a penalty will be removed.
8.3 Player Check-In
Players may be required to confirm:
Identity
Riot ID
Team roster
Equipment readiness
Attendance
Registration details
Only approved players may enter the match area or use tournament stations.
9. Match Lobby and Game Settings
Unless otherwise announced:
Mode: Tournament
Cheats: Off
Overtime: Win by Two
Lobby: Closed
Map Pool: Tournament-approved
Game Version: Tournament-approved
Only the following individuals may enter or observe the lobby:
Registered players
Tournament administrators
Referees
Official observers
Official casters
Approved production staff
Unauthorized spectators are not permitted.
Tournament administrators will determine the approved LAN server, network, and match configuration.
Once a match has started, the server or network configuration may not be changed without administrator approval.
10. Pre-Match Ban Process
10.1 First-to-Five Skirmish
Before every official match, both teams will play a First-to-Five skirmish on the map announced by tournament administrators.
The skirmish is used only to determine Team A and Team B.
10.2 Team A and Team B Selection
The winner of the skirmish may choose Team A or Team B.
The losing team will receive the remaining designation.
10.3 Map Ban and Veto Process
After Team A and Team B have been determined, the official map veto will begin according to the match format.
The skirmish does not count as an official tournament map and does not affect the match score.
11. Map Veto System
11.1 Best-of-One (B01)
Team A bans one map.
Team B bans one map.
Team A bans one map.
Team B bans one map.
Team A bans one map.
Team B bans one map.
The remaining map will be played.
Team A chooses the starting side.
11.2 Best-of-Three (B03)
Team A bans one map.
Team B bans one map.
Team A selects Map 1; Team B chooses the starting side.
Team B selects Map 2; Team A chooses the starting side.
Team A bans one map.
Team B bans one map.
The remaining map becomes Map 3; Team A chooses the starting side.
11.3 Best-of-Five (B05)
Team A bans one map.
Team B bans one map.
Team A selects Map 1; Team B chooses the starting side.
Team B selects Map 2; Team A chooses the starting side.
Team A selects Map 3; Team B chooses the starting side.
Team B selects Map 4; Team A chooses the starting side.
The remaining map becomes Map 5; Team B chooses the starting side.
11.4 Veto Administration
All veto decisions must be clearly communicated to the referee or administrator.
A confirmed ban, selection, or side choice cannot be changed without administrator approval.
Teams that unnecessarily delay the veto may receive penalties.
12. Maps and Agents
12.1 Map Pool
The tournament will follow Riot Games’ official seasonal VALORANT competitive map pool unless otherwise announced.
12.2 New Maps
New maps will normally remain unavailable for four weeks after release.
Organizers may shorten or extend this period based on Riot Games updates or tournament requirements.
12.3 New Agents
New agents will normally remain unavailable for two weeks after release.
Organizers may shorten or extend this period where required.
12.4 Disabled Content
Any map, agent, weapon, ability, or game feature disabled by Riot Games or tournament administrators may not be used.
13. Gameplay Rules
13.1 Competitive Integrity
The following are prohibited:
Hacking
Scripting
Macros
Third-party cheats
Unauthorized software
Bug exploitation
Account sharing
Smurfing
Impersonation
Ghosting
Stream sniping
Match-fixing
Collusion
Bribery
Intentional match manipulation
Providing false information to tournament staff
Violations may result in immediate disqualification or bans from future Quest Esports tournaments.
13.2 Bug Exploitation
Players must not intentionally use bugs, glitches, or unintended mechanics for an unfair advantage.
Suspected bugs must be reported to the referee immediately.
Administrators may allow the round to continue, order a replay, apply a penalty, restart the map, or allow the result to stand.
13.3 Match-Fixing
Intentionally losing, arranging a result, manipulating a score, bribery, and collusion are prohibited.
Serious violations may result in a permanent ban from Quest Esports events.
14. Pauses and Timeouts
14.1 Tactical Timeouts
Each team is allowed two tactical timeouts per map.
Each tactical timeout lasts up to 60 seconds.
Each team may receive one additional tactical timeout during overtime.
Tactical timeouts must be initiated through the in-game feature or approved by the referee.
14.2 Technical Pauses
A technical pause may be requested only for a genuine technical issue, including:
Hardware failure
Peripheral failure
Game crash or freeze
Network or server issue
Audio or communication issue
Power interruption
Player disconnection
Venue-related technical issue
The affected team must immediately explain the reason for the pause to the referee.
Technical pauses must not be used to delay the match or gain an unfair advantage.
14.3 Technical Pause Duration
Technical pauses may last up to 10 minutes per map unless extended by the Head Referee or Tournament Administrator.
If the issue cannot be resolved, officials may resume the match, replace equipment, replay a round, restart a map, issue a forfeiture, or apply another fair solution.
14.4 Communication During Technical Pauses
During a technical pause:
Players must remain at their stations unless instructed otherwise.
Players must follow referee instructions.
Tactical discussion may be prohibited by the referee.
Players must not communicate with spectators or individuals outside the approved roster.
Mobile phones or other communication devices may not be used without authorization.
14.5 Abuse of Pauses
The following are prohibited:
Repeated unnecessary pause requests
False technical issue claims
Deliberate equipment disconnection
Intentional match delays
Abuse may result in a warning, round penalty, loss of side selection, map forfeiture, match forfeiture, or disqualification.
14.6 Referee Authority
Referees and tournament administrators may approve, reject, extend, or end any pause.
All pause-related decisions are final.
15. Crashes, Disconnections, and Technical Issues
15.1 Early-Round Crash
If a player crashes or disconnects before meaningful damage, engagement, or significant gameplay, administrators may order a round replay.
15.2 Crash After Significant Gameplay
If the issue occurs after significant gameplay, the round may continue.
The referee will determine whether a replay is appropriate.
15.3 Map Restart or Replay
An entire map may be restarted or replayed only at the discretion of tournament administrators.
A replay request does not guarantee that a replay will be granted.
15.4 Hardware and Equipment
Players must check their equipment before the match.
Organizers may assist with technical issues but cannot guarantee that all personal equipment problems will be resolved.
Administrators may require players to use approved replacement equipment.
16. Match Forfeiture
A team may forfeit a map or match due to:
Failure to report on time
Insufficient eligible players
Use of an unregistered player
Refusal to follow referee instructions
Leaving the venue without permission
Serious misconduct
Cheating or unfair play
Repeated technical delays caused by negligence
Failure to complete check-in
A match may be played 4v5 only if approved by tournament administrators.
17. Code of Conduct
17.1 Player Behaviour
Players must behave respectfully toward:
Opponents
Teammates
Referees
Tournament administrators
Venue staff
Casters
Spectators
Sponsors
Event partners
17.2 Prohibited Conduct
The following are prohibited:
Toxicity
Harassment
Threats
Discrimination
Hate speech
Abusive language
Unsportsmanlike behaviour
Deliberate provocation
Physical intimidation
Property damage
Match disruption
Refusal to follow staff instructions
17.3 Public Conduct
Players and teams must not publish false, abusive, or threatening statements about staff, opponents, or event partners.
Legitimate complaints must be submitted through the official process.
17.4 Penalties
Possible penalties include:
Verbal warning
Official warning
Loss of side selection
Loss of map selection
Round penalty
Map forfeiture
Match forfeiture
Player removal
Team disqualification
Prize removal
Temporary suspension
Permanent tournament ban
18. Staff and Organizer Participation
Quest Esports organizers, staff members, administrators, and community members may participate as players if they meet the eligibility requirements.
However:
They may not referee or administer their own matches.
They may not make rulings concerning their own team.
Their matches must be handled by another authorized tournament official.
They must not access confidential bracket, veto, or opponent information.
19. Player Account Update Procedure
19.1 Official Update Process
To update or correct registered player details, the team captain must follow the official process below.
Email — from the captain’s registered email address only:
questesports.lk@gmail.com
WhatsApp — mandatory direct message:
076 119 5666 — Ms. Senumi
076 718 6060 — Mr. Russel
An additional referee contact number may be provided when required.
19.2 Required Information
Each request must include:
Tournament name
Team name
Player name
Current Riot ID
Corrected Riot ID or player details
Discord username
Details of the requested correction
19.3 Update Deadline
Player detail corrections and roster updates must be submitted before registration closes.
After registration closes, changes will be considered only under exceptional circumstances and require administrator approval.
No changes will be accepted after a player or team has started an official match unless an exception is approved.
Requests from an unregistered email address, from anyone other than the registered team captain, or without the mandatory WhatsApp message may be rejected.
20. Tournament Communication
Official communication channels may include:
Discord
WhatsApp
Email
Official tournament website
Official social media pages
The team captain is responsible for sharing announcements with all team members.
Failure to check an official announcement will not normally be accepted as a reason for missing a match or requirement.
21. Administrator Authority
Tournament administrators may:
Pause a match
Restart a round
Restart a map
Order a replay
Adjust the schedule
Adjust the tournament format
Issue penalties
Remove a player
Disqualify a team
Correct bracket errors
Investigate allegations
Request identification or evidence
Make rulings on situations not directly covered by this rulebook
Players and teams must cooperate fully with official investigations and reasonable staff requests.
Decisions are final unless an official appeal is accepted.
22. Complaints and Appeals
22.1 Submitting a Complaint
Complaints must be submitted by the registered team captain or authorized team representative and must include:
Team name
Match details
Players involved
Description of the incident
Screenshots, recordings, or other evidence
Requested review
22.2 Match Complaints
Match complaints must be raised immediately after the match or before the next bracket round begins, unless another deadline is announced.
Late complaints may be rejected if reviewing them would unfairly affect other teams.
22.3 False Complaints
Knowingly false, misleading, or malicious complaints may result in penalties.
23. Prize Distribution
Prize distribution timelines and requirements will be announced for the event.
Unless otherwise announced, prize money will be transferred to the registered team captain.
The team captain must provide valid bank details within one day after the tournament.
Prize money will normally be distributed within seven working days after all required information has been received.
Investigations may delay payment.
Teams disqualified for serious violations may lose part or all of their prize entitlement.
Organizers are not responsible for internal prize distribution disputes.
24. Media and Event Content
Players may be photographed, recorded, or featured in broadcasts, livestreams, interviews, highlights, and promotional content.
By participating, players allow Quest Esports and its official partners to use tournament-related names, images, recordings, and match footage for promotional and reporting purposes.
Players must cooperate with reasonable media and production requirements.
25. Venue Rules
Players must not:
Damage venue property
Tamper with tournament equipment
Enter restricted areas
Interfere with production equipment
Disturb other matches
Bring prohibited items into the venue
Create a safety risk
Teams may be held responsible for damage caused by their players or representatives.
Serious misconduct may result in removal from the venue and disqualification.
26. Rule Interpretation
Tournament administrators will decide situations not directly covered by this rulebook.
Decisions will consider competitive fairness, VALORANT standards, tournament integrity, player safety, venue requirements, and the circumstances of the incident.
The absence of a specific rule does not prevent administrators from taking reasonable action.
27. Acceptance of Rules
By registering, every team, player, and substitute confirms that they:
Have read and understood this rulebook.
Agree to follow all tournament procedures.
Accept the eligibility requirements.
Accept the payment and registration conditions.
Accept the decisions of organizers, administrators, and referees.
Understand that violations may result in penalties or disqualification.
Understand that Quest Esports may update the rulebook before or during the event when necessary.
Understand that official updates will be communicated through approved tournament channels.